Concept art: a pixel-art city block at dusk, with a gym, scout cafe, kit shop and a five-a-side pitch, and players jogging in the street

A tactical soccer roguelike

Red CardYellow Card

A whole match in five minutes. Every pass a gamble. Miss promotion, and the run is over.

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Play the free demoOne season of three matches, and a tutorial, in your browser.

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Concept art · not final

01The game

Ninety minutes.
Only the big moments.

A match is seven Key Moments: counter-attacks, defensive stands and one 1v1 with the keeper. In an attack or a stand you hold six cards. Pick the pass, the run or the shot. On defence, pick who closes down. The odds show before you commit. Then the dice decide.

Moment

01

Key Moments

Each match is a deck of seven moments. You never play the dull bits in between. Nobody misses them.

Odds

02

The odds on screen

You hold six cards. Pick one and a target, and your chance shows before you commit. Take the 40% through ball, or keep it simple?

Booking

03

The ref is watching

Go in hard in a stand and you might win the ball back. You might also see red, and lose the player for the next match as well.

Season

04

One season. For now.

The free demo is one season of three matches. The full game climbs the leagues, season by season. Miss promotion and the run ends. Start again, smarter.

How a season works

  1. MD1
  2. MD2
  3. MD3
  4. MD4
  5. MD5
  6. Top twoFinal
  7. ThenPromoted

Five league matches. Finish top two and you play the final. Lose it, and the run is over. The free demo is one season of three matches.

02The real thing

Concept art up top. This is the game.

Screens from the alpha build, on a phone. Swipe through one matchday. These screens are not final. Human artists will give the finished game a new look and feel.

03Your club

Between matches,
the street is yours.

Your club lives in a real neighbourhood. Pick a sponsor for the season, then walk the street between fixtures.

  • Hold trials. Sign a kid from the estate. The squad stays at twelve, so someone has to go.
  • Rest tired legs. The physio gives two players some stamina back.
  • Coach the squad. Players gain XP and level up.
Concept art of the club hub on a phone: a pixel-art street with a swipe-to-walk hint and a building prompt
Concept art · not final

Wanted

Artists & sound designers
British Columbia

  • Pixel artists and animators for players, kits and grounds
  • Sound designers for the crowd, the whistle, and the cheers

Say hello on X: @RCYCGame

04Made by people

Drawn and scored
by hand.

The pixel art on this page is a placeholder. We want the finished game made by human artists and sound designers, hired here in British Columbia and credited in the game.

Every name on the waitlist shows there is an audience for a game made that way. If you make pixel art or sound, come and say hello.

Waitlist

Get on the teamsheet.

Be first in line when testing opens. Can’t wait? Play the free demo.

Your email is stored securely and never sold or shared with third parties. We only email you about the game. Your first email comes when testing opens. There is no confirmation email. Privacy